08-07-2024, 08:18 AM
I genuinely don't feel like removing the passive decay is a suitable compromise for either 'side' of this discussion. It seems like around half the people who want it to stay in just find the stinklines funny (which can easily be put into any one of the many feature suggestions that have been given) while the other half feel strongly that the fact it is an unavoidable ticking clock that forces you to leave your department halfway through the round IS the appeal. Making it an avoidable mechanic that only affects people who already out playing the game and encountering fluid puddles does nothing to fix that. My own problems with hygiene as it exists right now are far more to do with the mechanics that cause ACTIVE hygiene decay i.e fluid puddles. I stopped playing janitor on RP this year because I realized how goofy it was that using the mop with c absolutely tanks your hygiene --- I think it's silly that any job I play that comes into contact with fluid puddles more (janitor, security, meddoc) has a frankly insane amount of hygiene loss compared to, like, when I play engineer wherein the only hygiene loss all shift is the passive drain. I personally would honestly prefer hygiene to be only the passive drain if it has to stay in, but that's insane in itself lol. May as well just replace it with the 'social' mechanic and make it just be going out and talking to someone at that point