08-07-2024, 12:54 AM
I don't like the current changes.
I think Joe Average Security without a HoS is already an uphill battle. Even with a HoS it can still be, hell, the HoS doesn't need more work to do on an average shift. It should also be fun for them. Joe Security now has to yell at an AI which may or may not even be there to open a door, or wait for his boss, or wait for someone inside to open the door. All this does is enable miserable antag gimmicks, both for Joe Security and the average crew member- who don’t necessarily want to be trapped in a room with a space-wielding maniac whilst Security are stuck outside. The crew then get mad at security's inability to stop said maniac. Rinse and repeat. Security is hard enough of a role. We don't really need to make it harder.
I'm a little concerned that no matter what people say during the test merge it'll be merged anyways, but if you're going to take anything from me and my opinions: without an alternative way to get into places, this PR cannot be considered a complete thing.
I think Joe Average Security without a HoS is already an uphill battle. Even with a HoS it can still be, hell, the HoS doesn't need more work to do on an average shift. It should also be fun for them. Joe Security now has to yell at an AI which may or may not even be there to open a door, or wait for his boss, or wait for someone inside to open the door. All this does is enable miserable antag gimmicks, both for Joe Security and the average crew member- who don’t necessarily want to be trapped in a room with a space-wielding maniac whilst Security are stuck outside. The crew then get mad at security's inability to stop said maniac. Rinse and repeat. Security is hard enough of a role. We don't really need to make it harder.
I'm a little concerned that no matter what people say during the test merge it'll be merged anyways, but if you're going to take anything from me and my opinions: without an alternative way to get into places, this PR cannot be considered a complete thing.