08-06-2024, 10:28 AM
There are no rats underneath the station.
Though yeah like Grifflez says, I feel like the idea is great but the task to build a station-specific "station guts" underneath the station, with access points and some kind of interlinked (or not, maybe a sub-power system) power network, and then re-linking it with balanced access points of the station proper sounds like a real job. I don't know much this matters or not, but unless you link up the AI camera system with the guts you have a prime hiding spot that means you're probably putting an officer in the guts every shift. That might be good? That might suck? I'm not sure. Maybe you could balance it with not giving the AI cameras (because why would it be watching the innards of the station?) by having some kind of log for when people go -into- the guts (so you know badguy is probably in there, but not -where-, prime for ambushes while still maintaining a potential chase.
How do you handle station destruction? It's going to be a bit awkward when the canbomb goes off and the little gophers pop their heads out and realise it's all gone. Maybe there's a code thing here that makes that work, or maybe if an entrance is destroyed the exit from the guts just doesn't work (and now you're stuck floating in the remnants of the station. It feels a lot like there's loads of little weird questions like this that might have made the idea a challenge, but I do think it's a good idea.
Though yeah like Grifflez says, I feel like the idea is great but the task to build a station-specific "station guts" underneath the station, with access points and some kind of interlinked (or not, maybe a sub-power system) power network, and then re-linking it with balanced access points of the station proper sounds like a real job. I don't know much this matters or not, but unless you link up the AI camera system with the guts you have a prime hiding spot that means you're probably putting an officer in the guts every shift. That might be good? That might suck? I'm not sure. Maybe you could balance it with not giving the AI cameras (because why would it be watching the innards of the station?) by having some kind of log for when people go -into- the guts (so you know badguy is probably in there, but not -where-, prime for ambushes while still maintaining a potential chase.
How do you handle station destruction? It's going to be a bit awkward when the canbomb goes off and the little gophers pop their heads out and realise it's all gone. Maybe there's a code thing here that makes that work, or maybe if an entrance is destroyed the exit from the guts just doesn't work (and now you're stuck floating in the remnants of the station. It feels a lot like there's loads of little weird questions like this that might have made the idea a challenge, but I do think it's a good idea.