08-05-2024, 06:11 AM
Overall I'm indifferent to the change, but I'm glad this is planned to be Test Merged. I think we'll all have a better idea how these changes affect the round flow and Sec Gameplay when we're actually hands on and playing.
From my understanding, the increased Security access on RP was entirely to facilitate the time when RP had a lower population, as a lot of the time departments did not actually have anyone in them to let Security in, or there was no AI present. Now that RP is our most populated server, this old reasoning is redundant. However, for a case against this, I can definitely see to it leading to a fair amount of frustration, or even have the HoS be relegated to door opener if the AI isn't quick enough to let Sec into places. Or maybe even force Sec to carry tools so they themselves can actually get into departments by breaking in, which isn't something I personally want to see from Security.
We'll see how it plays in the test merge, but yeah. I'm indifferent.
From my understanding, the increased Security access on RP was entirely to facilitate the time when RP had a lower population, as a lot of the time departments did not actually have anyone in them to let Security in, or there was no AI present. Now that RP is our most populated server, this old reasoning is redundant. However, for a case against this, I can definitely see to it leading to a fair amount of frustration, or even have the HoS be relegated to door opener if the AI isn't quick enough to let Sec into places. Or maybe even force Sec to carry tools so they themselves can actually get into departments by breaking in, which isn't something I personally want to see from Security.
We'll see how it plays in the test merge, but yeah. I'm indifferent.