08-04-2024, 01:58 PM
(This post was last modified: 08-04-2024, 02:01 PM by Glamurio. Edited 1 time in total.)
(08-04-2024, 12:38 PM)Lord_earthfire Wrote:(08-04-2024, 11:09 AM)Mr. Moriarty Wrote: Security on RP is often slower paced than Classic, with emphasis on engaging with antagonists, holding interrogations, interviewing witnesses, and collecting evidence - to facilitate this, Security requires expanded access to reach crime scenes and talk to witnesses. With the proposed changes, accessing these areas would become more difficult and reliant on involving an AI, who isn't always present. Issues with further relegating the AI to a glorified door opener have already been raised. An alternative to involving the AI is involving the HoS - a role which in my experience is almost always juggling three things at once, and there is absolutely no need to add a fourth for almost no reason. If neither are present, this may create a culture where RP Officers carrying hacking tools becomes normalised, which I feel to be very out of place on the RP servers, as it does not make sense for the security force of a space station to be required to hack their way into areas.
Looking at your comment and the whole discussion as a whole, while people mentioned getting the HOS or the AI to open doors, it leaves out the most important person to talk to in such situations: the other members of that department
But it also shows how rarely security interacts with crewmembers to apprehend someone. And it is in line with how dismissive security can be towards help of crewmembers. People even told me they are discouraged to accept goods from crew. The only cases i see security take the help of crewmembers is with engineers to deal with wirehopping arcfiends.
This is still an RP enviroment we're talking about. Secoffs on RP will be more capable than classic officers to walk into another department, simply because it's the crews job in the corresponding departments to assist security in these cases. Of course this will take time until the security culture and the attitude of crewmembers towards criming people has shifted to accept more interdepartmental cooperation and more crew-responsibility, but that will be a shift for the better.
This means if classic secoffs go along fine with these reduced access, RP secoffs will face even less problems.
I wouldn't make such broad accusatory statements based off of a forum post exchange and coming to the conclusion that because people raise potential issues with a change they disagree with, that immediately means that anything they don't mention is dismissed or outright rarely occurs. During any shift I've ever been a part of, HoS or not, Security or not, I've seen countless officers ask crewmembers for any information on the subject, such as if they've seen them, if they behaved weirdly, etc.
And this communication, frankly, is just made easier when you have access to the department. If you need to talk to an Engineer, Miner or Scientist it can be downright impossible to contact them because they are absorbed in their task / too deep in the department to see you. The same can be true for essentially any job, a lot of people aren't as attentive as a veteran might be, and chatter that doesn't happen within an 8 tile radius around them simply isn't being taken in. This is especially true with the big influx of new players lately. Having a SecOff tap you on the shoulder and asking "Hey, did you see John Staffman around?" is a lot easier than having someone bang on the door yelling to be let in. The reason people mention the AI is because it is the one player that can reasonably be expected to see your request at any given time, not that it's the only way to gain access. The same holds true for the HoS.
What I foresee happening is that this change will actually result in less crewmembers engaging because the role will become more tedious, especially during stressful rounds. SecOffs already have to call in that they are responding to an emergency, they already have to respond to other SecOffs asking for status reports, and they have to do all of that while potentially chasing someone down. Something's gotta give for them, either you'll be less communicative on radio, less attentive, or you'll just ask less questions or do less chasing.