08-04-2024, 11:09 AM
Unifying Security access across the Classic and RP servers solely for the purpose of parity is tantamount to ignoring the cultural differences between the servers and Security playstyle on both. I feel this PR will disproportionately affect RP Security though, making the role significantly more tedious and reliant upon the AI and HoS, both of whom may not be present.
Security on RP is often slower paced than Classic, with emphasis on engaging with antagonists, holding interrogations, interviewing witnesses, and collecting evidence - to facilitate this, Security requires expanded access to reach crime scenes and talk to witnesses. With the proposed changes, accessing these areas would become more difficult and reliant on involving an AI, who isn't always present. Issues with further relegating the AI to a glorified door opener have already been raised. An alternative to involving the AI is involving the HoS - a role which in my experience is almost always juggling three things at once, and there is absolutely no need to add a fourth for almost no reason. If neither are present, this may create a culture where RP Officers carrying hacking tools becomes normalised, which I feel to be very out of place on the RP servers, as it does not make sense for the security force of a space station to be required to hack their way into areas.
On Classic, this PR represents an access increase for officers and the HoS, which may result in antagonists being oppressed - a testmerge will confirm or deny this. I do not have nearly as much experience as Security on Classic, so I cannot comment further on more nuanced effects; others have already discussed this aspect. You yourself have stated that you do not see any issue with Classic access on the Classic servers.
One final issue I take with this PR is the removal of access from the HoS - the offices I can understand to a degree, but everywhere else I do not - I do not consider "no crime here" on any part of the station to be accurate, nor does it align with my experience as HoS. What I find particularly egregious is the removal of ID computer access, which I feel will only serve to make demotions an incredibly lengthy process, requiring the involvement of the HoP or Captain, who may be not present, may be busy, or may be involved in the crime. As it is currently, if a demotion is required, the HoS can use the spare ID console, and it can be done in under a minute; this is how I feel Security business should be conducted - efficiently, in a way that prioritises antag-sec interactions over jumping through bureaucratic hoops that wastes time for both Security and the perpetrator.
Your reasoning for this PR is stated as: “I have seen many RP players express a distaste for how much access officers get, and as a classic player I dont see any issue with the access officers have here.”. If you have no issue with Classic access, why not just slightly reduce RP access? Why go for the nuclear option that is ignoring server differences and trying to cater for two very different Security cultures with the same access set?
Security on RP is often slower paced than Classic, with emphasis on engaging with antagonists, holding interrogations, interviewing witnesses, and collecting evidence - to facilitate this, Security requires expanded access to reach crime scenes and talk to witnesses. With the proposed changes, accessing these areas would become more difficult and reliant on involving an AI, who isn't always present. Issues with further relegating the AI to a glorified door opener have already been raised. An alternative to involving the AI is involving the HoS - a role which in my experience is almost always juggling three things at once, and there is absolutely no need to add a fourth for almost no reason. If neither are present, this may create a culture where RP Officers carrying hacking tools becomes normalised, which I feel to be very out of place on the RP servers, as it does not make sense for the security force of a space station to be required to hack their way into areas.
On Classic, this PR represents an access increase for officers and the HoS, which may result in antagonists being oppressed - a testmerge will confirm or deny this. I do not have nearly as much experience as Security on Classic, so I cannot comment further on more nuanced effects; others have already discussed this aspect. You yourself have stated that you do not see any issue with Classic access on the Classic servers.
One final issue I take with this PR is the removal of access from the HoS - the offices I can understand to a degree, but everywhere else I do not - I do not consider "no crime here" on any part of the station to be accurate, nor does it align with my experience as HoS. What I find particularly egregious is the removal of ID computer access, which I feel will only serve to make demotions an incredibly lengthy process, requiring the involvement of the HoP or Captain, who may be not present, may be busy, or may be involved in the crime. As it is currently, if a demotion is required, the HoS can use the spare ID console, and it can be done in under a minute; this is how I feel Security business should be conducted - efficiently, in a way that prioritises antag-sec interactions over jumping through bureaucratic hoops that wastes time for both Security and the perpetrator.
Your reasoning for this PR is stated as: “I have seen many RP players express a distaste for how much access officers get, and as a classic player I dont see any issue with the access officers have here.”. If you have no issue with Classic access, why not just slightly reduce RP access? Why go for the nuclear option that is ignoring server differences and trying to cater for two very different Security cultures with the same access set?