08-04-2024, 08:38 AM
(08-04-2024, 04:29 AM)Wander Wrote:(08-04-2024, 03:35 AM)Lefinch Wrote: I'd say the fact this has come up before, and both sides seem to have a point on it that maybe there's a problem here to resolve but that this particular method might not be the one.
Yeah, this is personally what I think. There definitely is a problem with chase times being too long sometimes when sec access meets an antag who’s ability does not allow them to get out of an area fast enough to shake off sec; however, the solution to this is not to nerf their access. Making doors the primary obstacle would just get really tiring for all involved since once sec gets that access back via getting an access upgrade from command or whatever method they use in round we go right back to the same old issue. The real issue here revolves around how current antag escape abilities are balanced. Ideally whatever solution is made is one that makes it so antags can end chases and leave their pursuers wondering “Where did they go?” not “I know where they went but there’s 50 doors I have to beg to be let through or get AA to go back to the old also frustrating status quo.”
Classic officers manage perfectly fine without the access and I rarely if ever see officers get additional access, the argument that HoS will become a glorified door-opener also does not apply IMO because again, this does not happen on classic and officers can hold their own, normally via "AI Door" over the security channel if they really need in.