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Unify Classic and RP Sec accesses
#28
I'd say the fact this has come up before, and both sides seem to have a point on it that maybe there's a problem here to resolve but that this particular method might not be the one.

Correct me if I'm wrong, but I'm assuming the issue here is one of two things in a normal game flow:

*John Badguy does a thing, maybe it's in a public hallway, maybe it's in their department. Maybe the AI spots them or someone does a security crisis alert.
*Security gets into the area en masse too quick for that person to escape, or John tries to escape into an area but is chased too effectively.

fixed by/causes problems

*John badguy again, doing that thing you know how it is
*Security tries to get into an area but is halted by door access, and the time required asking the AI to open doors, or get permission to enter, or teleport in or something else is time John badguy has to escape.

Is that the general idea here? Because if it is I'd say the common theme is more "Give john badguy more effective escape options." I also say it because a door not working is something that happens a lot in the course of the round, and what tends to happen in my experience is that the AI gets yelled at, or engineering gets yelled at, or someone has a crowbar on hand so on. That already sort of happens and, again entirely anecdotally to me (so I don't want to suggest that this might not be a valid problem, if people keep bringing it up it probably is in some way!) it doesn't tend to result in people in post-round OOC going: Oh man when the doors didn't work was my favourite part of my/your escape.

Maybe we need some sneakier ways to effect a bit of an escape? Arcfiend has wire hopping Lings have the old shapeshift, vampires are little bat imps. Wizards are literal houdinis Traitors have some camoflague options, maybe spending some expensive points on tools to get escape options (I know picking an emag card means I'm also likely to be picking up the hand teleporter) but maybe some kind of low-cost limited use (because running around the entire round isn't fun either and the other skills have some limitations, wirehopping is energy intensive and can be snipped, vampires need stamina, a ling's disguise can be worked out through social deduction and clues etc) "Escape button" item? a brief phasing/blink one-use item, some kind of DIY limited-use teleport beacon like the salvager's magpie teleporter or something else?

I don't really mind either way personally with the idea of giving or restricting security access, but I appreciate that putting the ability of increasing that access (that's likely to be highly wanted) in the hands of the HoS probably means they're going to be spending more of their round time doing that, being asked for that, or having to deny that when maybe instead we can circumvent the problem entirely by just making "Slipping away" slightly easier for traitors?
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Messages In This Thread
Unify Classic and RP Sec accesses - by JORJ949 - 08-03-2024, 12:44 AM
RE: Unify Classic and RP Sec accesses - by Kotlol - 08-03-2024, 04:37 AM
RE: Unify Classic and RP Sec accesses - by JOELED - 08-03-2024, 05:20 AM
RE: Unify Classic and RP Sec accesses - by Cal - 08-03-2024, 07:21 AM
RE: Unify Classic and RP Sec accesses - by Wander - 08-03-2024, 09:07 AM
RE: Unify Classic and RP Sec accesses - by Wander - 08-03-2024, 10:10 AM
RE: Unify Classic and RP Sec accesses - by Petey - 08-03-2024, 11:28 AM
RE: Unify Classic and RP Sec accesses - by Shiiba - 08-03-2024, 11:13 PM
RE: Unify Classic and RP Sec accesses - by Petey - 08-03-2024, 11:17 PM
RE: Unify Classic and RP Sec accesses - by JOELED - 08-04-2024, 05:38 AM
RE: Unify Classic and RP Sec accesses - by Soleil - 08-04-2024, 02:54 AM
RE: Unify Classic and RP Sec accesses - by Lefinch - 08-04-2024, 03:35 AM
RE: Unify Classic and RP Sec accesses - by Wander - 08-04-2024, 04:29 AM
RE: Unify Classic and RP Sec accesses - by WhatMG - 08-04-2024, 04:53 AM
RE: Unify Classic and RP Sec accesses - by JOELED - 08-04-2024, 07:52 AM
RE: Unify Classic and RP Sec accesses - by Sov - 08-04-2024, 09:30 AM
RE: Unify Classic and RP Sec accesses - by Soleil - 08-04-2024, 09:36 AM
RE: Unify Classic and RP Sec accesses - by Soleil - 08-04-2024, 10:09 AM
RE: Unify Classic and RP Sec accesses - by Soleil - 08-04-2024, 10:23 AM
RE: Unify Classic and RP Sec accesses - by WhatMG - 08-04-2024, 12:15 PM
RE: Unify Classic and RP Sec accesses - by WhatMG - 08-05-2024, 07:46 AM
RE: Unify Classic and RP Sec accesses - by WhatMG - 08-05-2024, 07:46 PM
RE: Unify Classic and RP Sec accesses - by Carton - 08-06-2024, 12:16 AM
RE: Unify Classic and RP Sec accesses - by Kotlol - 08-06-2024, 01:56 AM
RE: Unify Classic and RP Sec accesses - by Carton - 08-05-2024, 12:59 PM
RE: Unify Classic and RP Sec accesses - by Carton - 08-05-2024, 01:23 PM
RE: Unify Classic and RP Sec accesses - by Kotlol - 08-05-2024, 02:08 PM
RE: Unify Classic and RP Sec accesses - by Chasu - 08-06-2024, 02:08 AM
RE: Unify Classic and RP Sec accesses - by Chasu - 08-06-2024, 04:41 AM
RE: Unify Classic and RP Sec accesses - by Shiiba - 08-06-2024, 09:37 AM
RE: Unify Classic and RP Sec accesses - by WhatMG - 08-06-2024, 01:32 PM
RE: Unify Classic and RP Sec accesses - by Kotlol - 08-08-2024, 01:25 AM
RE: Unify Classic and RP Sec accesses - by Carton - 08-08-2024, 08:31 AM
RE: Unify Classic and RP Sec accesses - by emmett - 08-08-2024, 02:28 PM

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