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We should improve blobs somewhat
#15
(07-26-2024, 06:00 AM)CalliopeSoups Wrote: You can break walls you didn't want broken and be spotted for it. I think there should either be a new, targeted attack abillity or just a change to the current one to let you delist blob tiles for attacking or something.

Special tiles won't attack unless specifically directed, so you can build them along the walls you want to keep. While it's not ideal, it can prevent this problem from happening.

Also, echoing others' sentiment, I think that the main thing that's altered blob balance significantly (by increasing the skill ceiling further) has been the elimination of the cooldown on flamethrower damage. While of course more in-depth balance would be nice for blob, that one (hopefully simple?) change would make a sizable impact in blob balance, I think. Of course, I only hope that it'd be a simple change- maybe it's not though, imnotcoder :P But big kudos to whoever would code it, though!
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Messages In This Thread
RE: We should improve blobs somewhat - by IPingu - 07-26-2024, 07:32 AM
RE: We should improve blobs somewhat - by Comic - 07-26-2024, 08:46 AM
RE: We should improve blobs somewhat - by IPingu - 07-26-2024, 10:24 PM
RE: We should improve blobs somewhat - by Kotlol - 07-27-2024, 01:52 PM
RE: We should improve blobs somewhat - by Mouse - 07-27-2024, 03:28 PM
RE: We should improve blobs somewhat - by Mouse - 07-28-2024, 08:24 AM
RE: We should improve blobs somewhat - by mralexs - 07-28-2024, 08:26 AM
RE: We should improve blobs somewhat - by Mouse - 07-28-2024, 08:34 AM
RE: We should improve blobs somewhat - by Lefinch - 07-28-2024, 07:34 PM
RE: We should improve blobs somewhat - by Spoodle - 08-02-2024, 10:15 PM

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