07-28-2024, 07:34 PM
I really can't comment on the blob gameplay as I've had maybe a handful of encounters with it. This idea is entirely offered with your request to keep that in mind so if it doesn't "make sense" feel free to ignore it. It does come off something I've observed with flock gameplay, and a very basic RTS concept that sometimes gets used that might apply well here:
Would it be useful, and engaging, to allow "Spreading" entities to the blob to have a way to both spread more stealthily, and build "Enclaves nodes"?
For example, imagine a blob being able to send a tendril down a pressurisation or disposal pipe. It's not visible to the crew while doing that, and is dictated to path down that pipe, but could emerge out of a vent somewhere and set up a potential "Decoy" or "reserve" blob area? Would this also allow the blob to spread without moving through more detectable main hallways?
Would it be useful, and engaging, to allow "Spreading" entities to the blob to have a way to both spread more stealthily, and build "Enclaves nodes"?
For example, imagine a blob being able to send a tendril down a pressurisation or disposal pipe. It's not visible to the crew while doing that, and is dictated to path down that pipe, but could emerge out of a vent somewhere and set up a potential "Decoy" or "reserve" blob area? Would this also allow the blob to spread without moving through more detectable main hallways?