07-28-2024, 02:36 PM
as much as i dont want wraith to get nerfed until i get to abuse it one more time, i do think its just an issue of animate object itself being way too fucking strong. its strong in ways i havent even seen people utilize properly before.
1. the animated objects are a huge pain in the ass to kill, they have a lot of fucking health
2. the cooldown is real short. 30 seconds is like nothing
3. the cost isnt too high, especially if you can afk outside the window of genetics to farm as many points as you want or do other smart tech to manifest while preventing danger to yourself
4. the biggest reason its so strong is that theres absolutely no duration on it. if you animate an object it STAYS animated until someone kills it. most wraith players dont even exploit this part of it on purpose
the one time i got to play wraith, i played it as i theorized would be optimal. i evolved asap (i chose harbinger cuz it was late into the round) and i farmed some points safely before everyone hated me via manifesting where no one sees me, waiting for the manifest cooldown to be over, then going in public and sitting around until the moment someone pulls out a weapon then vanishing. once all that was done, i went to where the shuttle was gonna be, and i just started fucking spamming animate object. there were way too many objects for any amount of players to handle. if someone was using a weapon against my objects, i just decayed them and animated their weapon. needless to say my summons beat the ass of anyone who managed to step on the shuttle.
imo animate object should be a "lol i stole this useful item off u" tool, similar to sticks to snakes for wiz. their hp should be a lot lower and they need to NOT LAST LITERALLY FOREVER. i think armies of animated objects should be specifically for tricksters when they have a ton of poltergeists animating objects with them. i dont think wraiths should lose any tools for evolving when the issue lies with a single skill being real fucked up
1. the animated objects are a huge pain in the ass to kill, they have a lot of fucking health
2. the cooldown is real short. 30 seconds is like nothing
3. the cost isnt too high, especially if you can afk outside the window of genetics to farm as many points as you want or do other smart tech to manifest while preventing danger to yourself
4. the biggest reason its so strong is that theres absolutely no duration on it. if you animate an object it STAYS animated until someone kills it. most wraith players dont even exploit this part of it on purpose
the one time i got to play wraith, i played it as i theorized would be optimal. i evolved asap (i chose harbinger cuz it was late into the round) and i farmed some points safely before everyone hated me via manifesting where no one sees me, waiting for the manifest cooldown to be over, then going in public and sitting around until the moment someone pulls out a weapon then vanishing. once all that was done, i went to where the shuttle was gonna be, and i just started fucking spamming animate object. there were way too many objects for any amount of players to handle. if someone was using a weapon against my objects, i just decayed them and animated their weapon. needless to say my summons beat the ass of anyone who managed to step on the shuttle.
imo animate object should be a "lol i stole this useful item off u" tool, similar to sticks to snakes for wiz. their hp should be a lot lower and they need to NOT LAST LITERALLY FOREVER. i think armies of animated objects should be specifically for tricksters when they have a ton of poltergeists animating objects with them. i dont think wraiths should lose any tools for evolving when the issue lies with a single skill being real fucked up