07-26-2024, 09:35 PM
(This post was last modified: 07-26-2024, 09:49 PM by Kotomata. Edited 2 times in total.
Edit Reason: i remembered something to put in post
)
good thing to note right now is that flamers are hilariously and obscenely overpowered vs blob tiles to the point of completely overshadowing all other methods of attack
flamers currently damage blob tiles as fast as they can fire: this makes fire res and ectothermids much much weaker, as fire res blob tiles only take 2 hits from a full auto flamer to die, and ectothermids drain BP so fast that they almost immediately stop working
as for thick membranes and nuclei, holding down the fire button deletes thick membranes in seconds, and nuclei, while tanky, do not fare that much better, especially when you consider that any tile the blob makes next to their dying nucleus will die INSTANTLY to flamerspam before they can even make it into a fire-resistant membrane
flamers used to have a cooldown of sorts, where the flamer would spawn hotspots, the blob tile would be damaged, and you would have to wait for the hotspots to clear for the blob tiles to be damageable via flamer again. now that this is gone, blob balance is more or less out of the window; many blob upgrades and structures make a lot more sense when you have the cooldown in mind, but are pointless without it
that aside i've always held the opinion blob should get some buffs to their earlygame and nerfs to their lategame, there was an idea floated for blob rounds that they would start on an asteroid/meteor or whatever and spread for a couple minutes before hitting the station, which I thought was pretty cool. as for late-stage blobs, its harder to say, because blob can upgrade infinitely. maybe blob upgrades should be capped so that they can be balanced more effectively? idk
also while im here, can we remove the esoteric gamer mechanic "you spread slower when further away from nuclei"? is this even documented anywhere? i sure couldnt find it on the wiki page but maybe im blind. the whole point of blob is to spread as wide as possible so why does it invisibly slow down the further it gets from starting location? i dont like this mechanic one bit
also also blob abilities should really start hotkeyed because evidently the tutorial is not good enough to teach people this is possible (i have seen too many non-hotkeying blob players)
flamers currently damage blob tiles as fast as they can fire: this makes fire res and ectothermids much much weaker, as fire res blob tiles only take 2 hits from a full auto flamer to die, and ectothermids drain BP so fast that they almost immediately stop working
as for thick membranes and nuclei, holding down the fire button deletes thick membranes in seconds, and nuclei, while tanky, do not fare that much better, especially when you consider that any tile the blob makes next to their dying nucleus will die INSTANTLY to flamerspam before they can even make it into a fire-resistant membrane
flamers used to have a cooldown of sorts, where the flamer would spawn hotspots, the blob tile would be damaged, and you would have to wait for the hotspots to clear for the blob tiles to be damageable via flamer again. now that this is gone, blob balance is more or less out of the window; many blob upgrades and structures make a lot more sense when you have the cooldown in mind, but are pointless without it
that aside i've always held the opinion blob should get some buffs to their earlygame and nerfs to their lategame, there was an idea floated for blob rounds that they would start on an asteroid/meteor or whatever and spread for a couple minutes before hitting the station, which I thought was pretty cool. as for late-stage blobs, its harder to say, because blob can upgrade infinitely. maybe blob upgrades should be capped so that they can be balanced more effectively? idk
also while im here, can we remove the esoteric gamer mechanic "you spread slower when further away from nuclei"? is this even documented anywhere? i sure couldnt find it on the wiki page but maybe im blind. the whole point of blob is to spread as wide as possible so why does it invisibly slow down the further it gets from starting location? i dont like this mechanic one bit
also also blob abilities should really start hotkeyed because evidently the tutorial is not good enough to teach people this is possible (i have seen too many non-hotkeying blob players)