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Move GuardBuddies to Robotics
#6
(07-24-2024, 02:07 PM)Cal Wrote: I've heard this suggestion before, but my main issue is that robotics is an interaction-heavy role. Perhaps the most of all, you are directly physically responsible for helping the borgs out, since they in turn help others.

Science on the other hand, is pretty free-form and you can leisurely work being beholden to anyone.

Robotics is really mainly interaction heavy in the first 10, maybe 20 minutes. After that you get the occasional cyborg that wants you to print out a module, or the occasional antag who gets borged instead of executed. I think adding a feature that's wholly optional is a great way to add some fluff to the job.

Science might be pretty free-form, but Science also has Artlab, Toxins, TeleSci and Chemistry. I think they won't miss it too much.
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Messages In This Thread
Move GuardBuddies to Robotics - by Glamurio - 07-24-2024, 01:55 PM
RE: Move GuardBuddies to Robotics - by Cal - 07-24-2024, 02:07 PM
RE: Move GuardBuddies to Robotics - by Snoid - 07-26-2024, 07:44 AM
RE: Move GuardBuddies to Robotics - by Glamurio - 07-26-2024, 11:45 AM
RE: Move GuardBuddies to Robotics - by Kotlol - 07-25-2024, 01:01 AM
RE: Move GuardBuddies to Robotics - by meaow589 - 07-25-2024, 09:09 AM
RE: Move GuardBuddies to Robotics - by BatElite - 07-27-2024, 12:10 PM
RE: Move GuardBuddies to Robotics - by JORJ949 - 07-31-2024, 12:32 PM

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