07-26-2024, 08:46 AM
(07-26-2024, 08:30 AM)Lord_earthfire Wrote: Good enough when the station has something else to take care off and laughable weak when its blob-only kinda sounds like the blob game mode itself is maybe in need of a closer look, if im honest.
Blob only mode could be more interesting if there was a way for the blob to have an off-station base that the crew has to take down to prevent the blob from reappearing? Functionally I would think this would mean spawning elsewhere or on a different z-level with the ability to 'invade' and create a nucleus on the station once they've had some time to create a foothold?
I'm speaking out of my ass as I haven't actually played blob yet but if the issue with blob mode is that it's too easy for the crew to focus them down, having a backup that isn't just respawning x amount of times could help, and would differentiate it more from flock. Maybe leave a slime trail in space so it's trackable? I think having ghost spawns for blob would also help- maybe being able to spawn stationary turrets that can be player controlled, or some kind of mob that can infect/possess crew like The Thing- maybe piggybacking on the marionette code.