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Fleshing Out the Medical Director
#40
So the MD now starts with its first pay in its pocket instead of a pen/water bottle. That's good, but it still has a ways to go before it's a proper head...

1. It should start with the SciMaster PDA cart, same as the RD.

2. The RD should lose all Medical access.

3. Not necessary but it would be nice if the MD has its own cardlocked locker to keep stuff in. The Port-A-Medbay could be the MD's "special equipment" and spawn in its locker, along with the mandatory Flash all heads start with.

(4. Give the MD's bed a bedsheet, and give the HoP a bed in his office! Also why do all the heads have access to the HoP's office.)
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