07-17-2024, 05:49 AM
These changes are unnessarcy and the fix for this isn't "add more entrances"
As for the fanny pack? That can be added to each map yes. But that means 1st come 1st serve for traitors and agent cards.
And agent cards are dirt cheap.... All this does is make you rush the agent card and listening post before traitor #2 takes it.
I'd say remove it from pick up and put it in the syndicate store. Making credits farm more valuable in the process or put it in the fabricators there.
The only change to the listening post I'd say you need is a teleporter that teleports you to the station at best. No backdoors and such.
Having a single person teleporter with cooldown allows you to teleport onto the station and do mischief right away from the listening post or get away from security.
If someone is camping the listening post on the other hand.. Ahelp. If someone is off station at "Clearly antagonist areas" that is against the rules. We do not need instakill options on every antagonist base :/
As for the fanny pack? That can be added to each map yes. But that means 1st come 1st serve for traitors and agent cards.
And agent cards are dirt cheap.... All this does is make you rush the agent card and listening post before traitor #2 takes it.
I'd say remove it from pick up and put it in the syndicate store. Making credits farm more valuable in the process or put it in the fabricators there.
The only change to the listening post I'd say you need is a teleporter that teleports you to the station at best. No backdoors and such.
Having a single person teleporter with cooldown allows you to teleport onto the station and do mischief right away from the listening post or get away from security.
If someone is camping the listening post on the other hand.. Ahelp. If someone is off station at "Clearly antagonist areas" that is against the rules. We do not need instakill options on every antagonist base :/