07-17-2024, 03:01 AM
Come on, if you're not willing to make a 1-in-20 gamble then how little risk are you willing to accept? Even (especially!) in combat situation it's too good odds not to try, unless you don't actually believe genes are going to make a difference in a fight.
I can't really speak to the balance of specific genes, since geneticist is just not a role I've been able to play properly recently (too much drive to walk out and help medbay or roam the station), but as to one point:
There's several factors in this I feel:
-The genetics UI is pretty huge and quite wide in particular. At least on a 1080p monitor there's not really a place to put it that doesn't obscure a huge part of the visible area or chat. If geneticists weren't incentivised to ignore goings-on (they are), the UI leaves them either blind or deaf anyway. From what I understand the more efficient way to do genetics is to ignore the whole pair matching activity altogether, so why is it still even there?
-There's nothing for geneticists to do their jobs with The last attempt at making that happen (AFAIK) was with the handheld analyzer, which tells you nothing that the computer can't and if you did want to use that information you'd have to go to the computer anyway. You can't even really hand out genes yourself because it takes 20s and ?? materials per injector.
-Ironically, there being so much of a tech tree and fishing for specific genes means that you need to take as much time as possible if you want to get anywhere with it. At the same time, the waiting periods aren't really long enough to encourage folks to go take a hike and come back later. You can leave pretty much any other department, piss around for a bit and not really miss out on anything important.
I can't really speak to the balance of specific genes, since geneticist is just not a role I've been able to play properly recently (too much drive to walk out and help medbay or roam the station), but as to one point:
(07-12-2024, 09:08 PM)Nerkson Wrote:
- The people who play genetics are often screen-tappers who rarely engage with the crew - beyond screaming for Johnny Stafferman to come by because he has a rare gene they need. (I'm guilty of this as well - its way too easy to get lost in searching for the next gene that 20+ minutes go by and you wonder why there's a bunch of dead people splattered over the halls outside genetics).
There's several factors in this I feel:
-The genetics UI is pretty huge and quite wide in particular. At least on a 1080p monitor there's not really a place to put it that doesn't obscure a huge part of the visible area or chat. If geneticists weren't incentivised to ignore goings-on (they are), the UI leaves them either blind or deaf anyway. From what I understand the more efficient way to do genetics is to ignore the whole pair matching activity altogether, so why is it still even there?
-There's nothing for geneticists to do their jobs with The last attempt at making that happen (AFAIK) was with the handheld analyzer, which tells you nothing that the computer can't and if you did want to use that information you'd have to go to the computer anyway. You can't even really hand out genes yourself because it takes 20s and ?? materials per injector.
-Ironically, there being so much of a tech tree and fishing for specific genes means that you need to take as much time as possible if you want to get anywhere with it. At the same time, the waiting periods aren't really long enough to encourage folks to go take a hike and come back later. You can leave pretty much any other department, piss around for a bit and not really miss out on anything important.