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Add a drug that can cure Addiction
#24
I think maybe the name itself is a misnomer. The way our addictions work right now are basically just withdrawal symptoms. Honestly, it's unrealistic by any stretch of the imagination to become addicted to a substance within a single workday. If we're going for realism here, then addictions as a whole should be relegated to traits. This has a bunch of upsides, it makes it more clear you are addicted from the start, you can realistically make the addiction last the whole round because you chose it, and most importantly, someone can't make you addicted against your will. It gets rid of having to figure out an "addiction cure" because most cures to addictions would also take longer than the span of a single day or simply just be relegated to a magical chem that will get mass produced.

What I like a lot however, is things that Frank_Stein mentioned. When suffering from withdrawal symptoms in general, a spa day actually sounds like the perfect way to realistically treat it. It gives purpose to things such as the gym, work-out equipment and perhaps even the sauna will get some use. And the best part; it's all optional. Don't pick an addiction trait and this will not affect your playstyle.

So, to recap:
- Change addictions to be traits that give +1, ideally you choose the chem from a whitelist.
- Make withdrawal symptoms stronger, but give you an out in case you cannot procure the chem in the form of a relaxation activities.
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Messages In This Thread
RE: Add a drug that can cure Addiction - by Mouse - 02-21-2023, 10:09 AM
RE: Add a drug that can cure Addiction - by Mouse - 07-13-2024, 04:56 AM
RE: Add a drug that can cure Addiction - by Cal - 07-14-2024, 12:12 PM
RE: Add a drug that can cure Addiction - by Glamurio - 07-15-2024, 03:11 PM

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