07-13-2024, 02:40 AM
I honestly don't mind the nerfs that much. I remember when base stability got taken down from 125 to 100, and I felt a bit uneasy then. But all it really means is there's actual risk involved if you wanna take something empowered. Also you can still get away with taking empowered genes if the other genes you have are passive in nature as opposed to abilities with a cooldown. All the latest change does is remove weird exceptions to rules that you are quick to tell any new geneticist about, therefore making the job easier to step into.
As for the other things mentioned such as the lack of social interaction involved and the fact the job is a big time sink, I agree. I think even when you're having fun with genetics and getting all the fun genes for the crew you're ultimately sacrificing a lot of potential interaction, and this includes if you're like me and talk to people while you scan them. No matter which way you slice it you're spending a bunch of time pretty much playing a separate game from everyone else. Its why I light up whenever someone drops by to give me the port-a-gene. I can interact far more with the crew, talk with people in between scans, all while being able to gene nerd to my heart's content.
I think upgrades should honestly take far less time and effort to acquire. A lot of time in genetics is spent waiting for something you need to research. Sitting and waiting a few minutes for mutation storage to research is just not engaging gameplay in the slightest. It can provide some nice downtime if you need to go handle some stuff IC (eating, showering, etc) but otherwise it just serves as an unnecessary temporary roadblock when you could be doing more fun gene stuff. So yeah maybe that combined with other port-a-gene adjacent type tools that encourage you to roam around the station and interact with crew while you work.
I didn't really address everything you mentioned, but I'll close off by saying I think a lot of the useless genes are fine and I don't mind them being there as fluff... also I'm the guy who consistently buys/takes dactyl crystallization. Its fun hearing my silly snap.
As for the other things mentioned such as the lack of social interaction involved and the fact the job is a big time sink, I agree. I think even when you're having fun with genetics and getting all the fun genes for the crew you're ultimately sacrificing a lot of potential interaction, and this includes if you're like me and talk to people while you scan them. No matter which way you slice it you're spending a bunch of time pretty much playing a separate game from everyone else. Its why I light up whenever someone drops by to give me the port-a-gene. I can interact far more with the crew, talk with people in between scans, all while being able to gene nerd to my heart's content.
I think upgrades should honestly take far less time and effort to acquire. A lot of time in genetics is spent waiting for something you need to research. Sitting and waiting a few minutes for mutation storage to research is just not engaging gameplay in the slightest. It can provide some nice downtime if you need to go handle some stuff IC (eating, showering, etc) but otherwise it just serves as an unnecessary temporary roadblock when you could be doing more fun gene stuff. So yeah maybe that combined with other port-a-gene adjacent type tools that encourage you to roam around the station and interact with crew while you work.
I didn't really address everything you mentioned, but I'll close off by saying I think a lot of the useless genes are fine and I don't mind them being there as fluff... also I'm the guy who consistently buys/takes dactyl crystallization. Its fun hearing my silly snap.