Thread Rating:
  • 1 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Making the debris field a more of an adventure
#5
the problem with just adding new levels is that every new z-level is another 90,000 map squares the game has to manage; multiply that by a few to handle other components (lighting, etc) and you start to see why there are only a handful

i would like to see a terrestrial mining area (similar to the trench, but not underwater, or cave-based?) but i like the debris field as-is for hosting a lot of static content
Reply


Messages In This Thread
RE: Making the debris field a more of an adventure - by Zamujasa - 07-10-2024, 03:00 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)