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Mildly Mutated changes
#1
Question 
Currently Mildly Mutated is a zero cost trait that randomly activates one of your latent mutations at the start of the round. Anything from Regeneration to accents or Radioactive. Typically players who get a good or neutral mutation continue with their round as usual, while those with negative mutations head to Medbay to ask for mutadone.

Playing medical recently, it's noticeable how frequently people ask for mutadone right at the start of the round. This feels personally slightly powergamery, as players are choosing a trait only to negate it immediately if it's not beneficial. For most other players I've spoken to though, the round start mutadone routine and queue can be annoying for both parties involved.

So I propose we change it so your mutation always starts Reinforced. We can adjust its trait cost to positive or negative if need be. This means mutadone can't remove it at all and you need it removed manually in a GeneTek scanner. If you roll a bad mutation and want it removed round start, you will have three options. You could simply die and get cloned, though this is troublesome if you're a Puritan (why are you picking mildly mutated and puritan!?). 

For the other alternatives you will have to go interact with the poor isolated geneticists and hopefully jumpstart their research a little. If there are none, the AI can help. Simply scrambling DNA removes all your active mutations, or if its not as urgent you can be a test subject for genetics as they try to hunt down and research whatever bad mutation ails you and work towards mutation storage/individual mutation scrambling. Or you can just deal with it and go work while the geneticists work towards this and have your department laugh at your silly accent.
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Messages In This Thread
Mildly Mutated changes - by Soleil - 07-09-2024, 09:34 PM
RE: Mildly Mutated changes - by Zamujasa - 07-09-2024, 09:37 PM
RE: Mildly Mutated changes - by Emimiyu - 07-09-2024, 10:32 PM
RE: Mildly Mutated changes - by Lord_earthfire - 07-09-2024, 11:36 PM
RE: Mildly Mutated changes - by Egregorious - 07-10-2024, 01:44 AM
RE: Mildly Mutated changes - by Soleil - 07-10-2024, 03:41 AM
RE: Mildly Mutated changes - by Egregorious - 07-10-2024, 05:24 AM
RE: Mildly Mutated changes - by Mouse - 07-10-2024, 03:45 AM
RE: Mildly Mutated changes - by Lefinch - 07-10-2024, 05:17 AM
RE: Mildly Mutated changes - by Kotlol - 07-10-2024, 07:40 AM
RE: Mildly Mutated changes - by meaow589 - 07-10-2024, 10:04 AM
RE: Mildly Mutated changes - by jan.antilles - 07-10-2024, 11:04 AM
RE: Mildly Mutated changes - by crunchwarp - 07-10-2024, 12:12 PM
RE: Mildly Mutated changes - by Zamujasa - 07-10-2024, 01:56 PM
RE: Mildly Mutated changes - by crunchwarp - 07-11-2024, 12:06 PM
RE: Mildly Mutated changes - by Lefinch - 07-12-2024, 02:50 AM
RE: Mildly Mutated changes - by kakolookiyam - 07-10-2024, 02:23 PM
RE: Mildly Mutated changes - by Lefinch - 07-10-2024, 02:59 PM
RE: Mildly Mutated changes - by Zamujasa - 07-10-2024, 02:40 PM
RE: Mildly Mutated changes - by Scaltra - 07-10-2024, 06:21 PM
RE: Mildly Mutated changes - by TDHooligan - 07-11-2024, 02:19 AM
RE: Mildly Mutated changes - by Soleil - 07-11-2024, 06:14 AM
RE: Mildly Mutated changes - by Lefinch - 07-11-2024, 06:17 AM
RE: Mildly Mutated changes - by Soleil - 07-11-2024, 07:49 AM
RE: Mildly Mutated changes - by JOELED - 07-11-2024, 07:58 AM
RE: Mildly Mutated changes - by jan.antilles - 07-11-2024, 08:04 AM
RE: Mildly Mutated changes - by JackMoloney - 07-12-2024, 03:58 PM
RE: Mildly Mutated changes - by Lord_earthfire - 07-12-2024, 03:19 AM
RE: Mildly Mutated changes - by Glamurio - 07-12-2024, 11:27 AM
RE: Mildly Mutated changes - by Lord_earthfire - 07-12-2024, 11:41 AM
RE: Mildly Mutated changes - by Spoodle - 07-12-2024, 12:14 PM
RE: Mildly Mutated changes - by Kotlol - 07-13-2024, 01:50 AM
RE: Mildly Mutated changes - by jan.antilles - 07-15-2024, 09:02 AM
RE: Mildly Mutated changes - by jan.antilles - 07-23-2024, 07:21 AM

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