07-08-2024, 02:47 AM
(This post was last modified: 07-08-2024, 02:50 AM by TDHooligan. Edited 1 time in total.)
bumping this, it's still testmerged and there's not much going on feedback wise. but it's also 2 pages back.
reposting what i posted in git as well, as for what i think are possibly weaker parts of the rework:
- rev heals, other heals need to handle bleeding
- low blood loss tiers probably do too much really disruptive stuff (blurred vision, slows), and not enough minor stuff (increase stamina loss?)
- because of an oversight in old blood healing logic, bleed heals are way weaker than they used to be. (make bleeds heal faster at lower levels?)
- some weapons do a lot of flat bleed. apparently some bullet lodgings have caused extra bleed (though this might be OK)
- generating 100 blood outside of an infusion and medicine might be too slow. perhaps it's worth letting the spleen work overtime or something?
EDIT:
if i get time i want to rework wound pressure to be a status effect that you can keep while you move, that instead lowers your amount you bleed by 50~66% while increasing your bleed clotting rate. that might come in a later PR though.
reposting what i posted in git as well, as for what i think are possibly weaker parts of the rework:
- rev heals, other heals need to handle bleeding
- low blood loss tiers probably do too much really disruptive stuff (blurred vision, slows), and not enough minor stuff (increase stamina loss?)
- because of an oversight in old blood healing logic, bleed heals are way weaker than they used to be. (make bleeds heal faster at lower levels?)
- some weapons do a lot of flat bleed. apparently some bullet lodgings have caused extra bleed (though this might be OK)
- generating 100 blood outside of an infusion and medicine might be too slow. perhaps it's worth letting the spleen work overtime or something?
EDIT:
if i get time i want to rework wound pressure to be a status effect that you can keep while you move, that instead lowers your amount you bleed by 50~66% while increasing your bleed clotting rate. that might come in a later PR though.