06-28-2024, 05:54 PM
I for one would very much like to see the syndicate kudzu be separated from kudzumen so they could be reworked into their own realized antagonists.
I kinda like the angle of kudzumen as a conversion antags seeking to sneakily replace the crew with pod peoples. But instead of doing it passively with corpses on kudzu they would have to do it deliberatly by spending ressources, and creating small hidden pockets of kudzu to suit their purpose.
Also kudzumen should be "weak" antags relying on secrecy and their plant powers to accomplish their goals. Hold doors locked with kudzu vines to protect your pods while they mature. Strangle nosy crewmembers. Grow botany-like plant traps in dark places. But no real direct combat powers. Don't get caught or the crew will come for you with flamethrowers.
On the other hand a dead kudzuman might not stay dead if you don't cremate the body. Other kudzumen could bring the body to a patch a of kudzu to heal them back to life. But also if you leave a kudzuman body to rot it could degenerate and start spreading vines like syndicate kudzu.
I kinda like the angle of kudzumen as a conversion antags seeking to sneakily replace the crew with pod peoples. But instead of doing it passively with corpses on kudzu they would have to do it deliberatly by spending ressources, and creating small hidden pockets of kudzu to suit their purpose.
Also kudzumen should be "weak" antags relying on secrecy and their plant powers to accomplish their goals. Hold doors locked with kudzu vines to protect your pods while they mature. Strangle nosy crewmembers. Grow botany-like plant traps in dark places. But no real direct combat powers. Don't get caught or the crew will come for you with flamethrowers.
On the other hand a dead kudzuman might not stay dead if you don't cremate the body. Other kudzumen could bring the body to a patch a of kudzu to heal them back to life. But also if you leave a kudzuman body to rot it could degenerate and start spreading vines like syndicate kudzu.