06-28-2024, 05:40 AM
I mean, yeah, you should buff items in a way that suits the thing they're going for generally. Not every item will be useful for every situation, and that's fine. I'd argue that some of the weakest items we have are so weak because they basically fail at fulfilling their intended purpose well enough to justify buying. An item that's niche but fulfills its niche very well is Fine and good for the game (traitors should have a big variety on what they're able to do), if an item isn't useful in *any* niche or doesn't justify putting down even a single TC for it currently in the best situation you can think of then it's too weak for a traitor item and should be adjusted IMO.
As an example: Chameleon jumpsuits as an item sucked for stealth; they used to be just a jumpsuit which was not enough to disguise as almost like... any job in the game? Now they're a full outfit with the remote, which doesn't make it better if you have no need or plan to disguise as someone, but it actually gives you a functional disguise now and is more fun to use. Imagine if we instead kept the item the old jumpsuit version and just halved the price because it's Bad. It functionally makes it more pick-able, but it's still a very weak item that's not fun to use comparatively. It is definitely more work to improve items on a case-by-case basis though :shelterfrog:
As an example: Chameleon jumpsuits as an item sucked for stealth; they used to be just a jumpsuit which was not enough to disguise as almost like... any job in the game? Now they're a full outfit with the remote, which doesn't make it better if you have no need or plan to disguise as someone, but it actually gives you a functional disguise now and is more fun to use. Imagine if we instead kept the item the old jumpsuit version and just halved the price because it's Bad. It functionally makes it more pick-able, but it's still a very weak item that's not fun to use comparatively. It is definitely more work to improve items on a case-by-case basis though :shelterfrog: