06-27-2024, 11:21 PM
(06-27-2024, 07:06 AM)Flaborized Wrote: I don't really particularly like the base idea of doubling the prices for more granularity, the higher the numbers go the more mental math you have to do to calculate what you're buying, and at most you'd be able to squeeze out an extra microbomb or something from this. I don't even really think most items would benefit much from it, if items have messed up prices that are unbalanced we're not gonna notice that they're *half* a TC too expensive/cheap. I don't think we should *have* items that are so weak and insignificant that they only cost (relative to now) 0.5 TC, we should buff up items like that. I've done this a bit myself ie: cham suit -> cham outfit, DNA scrambler change, grenades getting pouches for extra storage after you throw them
Theres only so much you can do to improve the base functionality of an item without adding additional clutter that won't help most use cases at all. E.g. a stealth storage is a very mediocre buy if you don't care about the stealth functionality. Or there is only as much functionality you can add to a voice changer before its design becomes too unclean.
In general, base-functionalities of items have a certain treshold of useability, and buffs beyond that are only possible by adding additional functions or items. And these can turn into "useless" features.