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Making the debris field a more of an adventure
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The debris field has been a source of fun for most players at some point, but after exploring it a few times- and or looking at a map of the place, almost all of that exploration spirit is gone.
My suggestion? Using already available in-game systems, parts of the debris field could be remade into randomly generated mini-dungeons for any people willing to brave their dangers for various rewards. Based on the same "room-pool" system the station random rooms use, there would be a room-pool for larger structures- meaning positions of dungeons wouldn't change round to round, but the dungeon itself would. These would be designed with any combination of traps, small puzzles and enemies. The difficulty of these obstacles would scale along with the rewards waiting for you inside.
The size of these? I would suggest a baseline along the lines of 10x10 tiles. Of course, there could also be more room-pools for different sizes of dungeons.

And that's it. It's a pretty simple concept but I think it would make the debris field a lot more fun for any explorer - regardless of their playtime.

Tell me what you think!
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Making the debris field a more of an adventure - by BrokenTea - 06-27-2024, 05:37 AM

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