06-25-2024, 05:43 PM
Currently, the only way to disable an enemy pod is by destroying its engine, and that requires lethal weaponry, and will set the pilot ablaze. There is no way to non lethally take down a pod, and because pod tasers deals no damage, and only has a small chance to disable enemy pod functions, it feels overall almost useless, often security will favor using the general access pod phasers over the pod tasers because the taser simply won't be able to disable the enemy pod they're fighting. By making getting hit by a taser slowly drain the pod's fuel, it will give security a way to non lethally disable a pod, and also give them more of a use, unlike its current state that even just the weak pod phasers are more effective.