06-22-2024, 09:04 AM
Giving death more impact should definitely be a thing, and cloning in it's current form is just kinda anthitetical to that. I've been running puritan on most of my characters for ages and hadn't had problems with it at all, and even when i die, that isn't the end of the world, it's an expected part of the game loop that you may be killed mid way through a round. I understand wanting to make medical new player friendly and having a minimum effectiveness floor everyone can have, but to be honest that just undermines the countless ways of re-entering the round(via critters, player respawns and so on) and most of the possibility for interesting mechanics and complexity of medical.
Medical, imo, cannot both be an easy role anyone can instantly be effective at(for example by cloning everyone that shows up) and be interesting to master in the long run at the same time. It shouldn't be a bad thing if subpar treatment causes you to die, because dying from time to time shouldn't be a punishment, but an expectation that makes actually surviving thrilling.
Medical, imo, cannot both be an easy role anyone can instantly be effective at(for example by cloning everyone that shows up) and be interesting to master in the long run at the same time. It shouldn't be a bad thing if subpar treatment causes you to die, because dying from time to time shouldn't be a punishment, but an expectation that makes actually surviving thrilling.