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What should be done about random engines
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(06-13-2024, 06:35 AM)JOELED Wrote:
(06-12-2024, 11:05 PM)Decarcassor Wrote: Following that logic I wouldn't mind seeing Kondaru go nuclear, so we get to play with the NTBMK elsewhere than Nadir, which is a bit of a weird map for many reasons, and while Clarion exist, its not a very popular map, especially during high pop season.
Someone tried to code different engines for kondaru in the past, and Kubius made it clear that they were not interested in that being done.  Furthermore, the TEG on kondaru is considered by most to be the best TEG setup that we currently have available -- Removing it would be an absolute tragedy.  Clarion is a lot more popular now given the rework, and Nadir is BUILT for the reactor.  Kondaru should not lose the TEG, imo.

If anything the Kondaru TEG is a little TOO good: Isolated air bridges, clearly demarcated and clean pipe lines, that little gas exchange conveyor belt? Plentiful supplies in easy reach, the fact you can just barely peek the engine cabin from really far away to make sure  It's almost like it was built by a competent engineer who had safety in mind or something. Tragic! 

(I love Kondaru's TEG) 

But I feel there's two separable issues here:

- How do people feel about COG1's engine variability?
- How would people feel about extending that to other maps?

It's great to discuss both, but I also just want to say that it would be easy to assume these ideas have to be twinned together when I would guess (and it is a guess) the latter idea is a lot more work and potential impact than considering or changing the former. Definitely still worth talking about though.
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RE: What should be done about random engines - by Lefinch - 06-13-2024, 01:27 PM

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