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Thoughts and suggestions on medical department
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(06-12-2024, 06:08 AM)Glamurio Wrote: Hadn't thought about it, but your takes on cloning are very accurate. It is oftentimes easier to literally clone someone than it is to keep them from dying. This should never be the case. I also vehemently agree with SR becoming commonplace, that's a band-aid fix. Honestly, cloning should just be more dangerous. I want more weird birth defects, missing limbs and organs, spawning as weird mutant races should be the norm, that gives everyone a motivation to avoid cloning at all costs, especially on RP.

We already have too much deterants on cloning that it makes cloning not the be all end all like cloning defects.

But we can also go with cryopods are bad and such.

In my opinion... the only way to fix cloning is to take it like any process in the game.
"Easy handsloose approach" = has the most flaws happening in the automation, unavoidable flaws, while hands free and easy does not give the best results.
As cloning defects can happen you spawn with 10 Tox damage, but.. why not also start with some organ damage? Or something that has to be treated before leaving medbay that is not just tox damage.

But if you want to avoid it.. you have to be behind the console and make sure all the cloning juice is balanced for each patient. If you fail you might do more damage, but if you succeed you will avoid cloning defects or damage with a possible "cloning" buff maybe?
Now cloning becomes interactive and with more things tied to it... rewarding good cloning and punishing bad cloning. And also allowing possible sabotage with the cloning process for antags.

This is what I think cloning needs for sure.

Just like the OP says about cryo pods, but cryo pods are MENT to be non interactive in case medbay gets SWAMPED. Just put a player into a cryo pod or sleeper pod to keep them alive till you can treat em. It's why they were made.

Cloning IS needed in SS13 to revive dead players. Since SR is suppose to be a "secret chem"
But... having a "clone specialist" will now be a thing if there is some sort of process you gotta keep an eye on. Also pre-cloning was used to speed up the process.. but naturally pre-cloning can come with defects and damage by default.. thus now having a cloning expert.. will mean pre-cloning is just for fast revives, but not the most optimal outcome.

But by just nerfing and making cloning less powerful without an alternative... will just be bad. Maybe some necromancy doctoring is needed.. would be funny to revive a corpse that constantly needs medication to not fall appart XD
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RE: Thoughts and suggestions on medical department - by Kotlol - 06-12-2024, 08:11 AM

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