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A new "Classic-RP" server variant
#35
(06-10-2024, 08:00 PM)Zamujasa Wrote:
(06-10-2024, 04:41 PM)Solwra Wrote: I don't see a reason why those antagonists/modes cannot be adjusted to suit RP just as the changeling had their sting changed from neurotoxin to capulettiumĀ on RP, this seems more of a reasonable way to go about it in my opinion.

the rp server typically has slower, calmer rounds, and requires some level of escalation before killing people.

the disabled game modes are usually team antags with a specific "end condition" that does not lend itself to roleplay.

- nuke operatives generally speaking would not stop to negotiate or otherwise politely say hello; similarly the crew would need to basically ignore the usual rules of engagement
- blobs cannot really "escalate" in any meaningful way, they are extremely destructive, and their round type ends when defeated, and the crew can't really respond in an RP way
- revs is another mechanics-heavy round type where the game has specific end conditions; this one is maybe more compatible but it could easily become a tide either way depending on how much RPing either side does

rp has salvagers as a round type, where classic only has it as a mid-round

I still think nukies could work because people would more often than not stop and negotiate with NT, or do something like "here's our demands" type stuff. The nuke timer could be increased to give everyone more time to roleplay as well. Just like how we slightly adjusted changelings, we could do simple things to make nukies fit.

I actually think Revs could do amazing on RP. The whole "we're unhappy with command" shtick could be great for negotiation sessions; remember in RP it's not always about "winning", it often is about doing a gimmick and having fun with it. Revs on RP could be good enough sometimes if it ended in increased salaries and only a bit of murder. And once in a while, a nice bloodbath is a good change of pace for RP, just tweak the spawn rates and it should be okay.
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Messages In This Thread
A new "Classic-RP" server variant - by Glamurio - 06-08-2024, 08:51 AM
RE: A new "Classic-RP" server variant - by JOELED - 06-08-2024, 12:58 PM
RE: A new "Classic-RP" server variant - by Doop - 06-08-2024, 01:09 PM
RE: A new "Classic-RP" server variant - by Kotlol - 06-08-2024, 01:56 PM
RE: A new "Classic-RP" server variant - by Cal - 06-09-2024, 01:33 AM
RE: A new "Classic-RP" server variant - by Mouse - 06-09-2024, 04:20 AM
RE: A new "Classic-RP" server variant - by Kotlol - 06-09-2024, 05:38 AM
RE: A new "Classic-RP" server variant - by Cal - 06-09-2024, 04:09 PM
RE: A new "Classic-RP" server variant - by Solwra - 06-10-2024, 04:22 AM
RE: A new "Classic-RP" server variant - by Kotlol - 06-10-2024, 08:35 AM
RE: A new "Classic-RP" server variant - by Solwra - 06-10-2024, 04:41 PM
RE: A new "Classic-RP" server variant - by Glamurio - 06-11-2024, 12:36 AM
RE: A new "Classic-RP" server variant - by Kotlol - 06-12-2024, 04:27 AM
RE: A new "Classic-RP" server variant - by Cal - 06-11-2024, 01:09 AM
RE: A new "Classic-RP" server variant - by Doop - 06-11-2024, 04:10 AM
RE: A new "Classic-RP" server variant - by Cal - 06-11-2024, 07:35 AM
RE: A new "Classic-RP" server variant - by Fuppy - 06-13-2024, 12:54 PM
RE: A new "Classic-RP" server variant - by Snoid - 06-14-2024, 06:01 PM
RE: A new "Classic-RP" server variant - by Snoid - 06-15-2024, 12:31 PM

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