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A new "Classic-RP" server variant
#34
(06-10-2024, 01:25 AM)Lord_earthfire Wrote:
(06-09-2024, 04:20 AM)Mouse Wrote: If it's in the game, you can abuse it, if you think it's bad then PR a nerf or removal seems to be the going attitude these days.  I can see the logic there, even if I don't agree with it, but it makes responding to obnoxious playstyles much more reactive.

This development is specifically one i struggle with a lot. When i first left classic, i left it with fond memories. But when i started to contribute to the codebase, that fondness quickly vsnished.

You cannot make fun/whacky/overtuned features for a sandbox game when people play it like a competative moba game.

Even worse, it caters to these playstyles. If people realize "hey, i can abuse a feature when i want it to change" they will proceed to do so, ignoring the enjoyment if others.

We got a PR about a prefab up with some loot worth the exploration. And while so me loot can be adjusted to be less for free, people jump onto it with "yeah, that will get abused". I'm personally far beyond sick of this attitude.

While i still enjoy jumping on classic from time to time, just this thought and seeing some sec/antags behave quickly makes me jump back to RP.

I wouldn't quite say classic makes it less enjoyable for me to contribute, but i can definetly say it's producing a heck lot of headache at times.

this is the funny thing when people say "oh the devs are catering towards rp" or whatever: it often isn't! it's often because we have the ability to bonk players for abusing shit. on classic we have no such rule, we don't have a guideline or anything. (this is in the works, but things take time.)

so any fun thing we think of adding, or any problem item people discover, we have to think about in the context of classic: oh boy, a bunch of people who are going to immediately find out how to suck all the fun out of it as quickly as possible.

and because of this, it implicitly says "these things are okay because otherwise they would be removed or their constant use would be stopped". and so it sort of self-reinforces.


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(06-10-2024, 05:58 AM)TDHooligan Wrote: a lot of the people i know who play 1 are as detached from goonstation as you can be. idk how easy it will be to get their responses.

to be frank, i am pushing (x) to doubt, if only because "i know lots of people who do this but they aren't here" is... i dunno. especially when (if you're aware of them, and feel as strongly about it as you do) it seems like something you would make them aware of.

Quote:they hop on for our mechanics, do something interesting/die and hop off. a lot of them play purely for the fact there is no ruling on how they play (else they would just play RP)

adding RP-style rules to 1, even if they're 'RP-lite', seems to undermine the only reason a lot of folk actually play 1. those that can be bothered with any kind of RP rules just jump on RP because it's in a healthier state.

there are a lot of discussions going on in here, but the one i have been focusing on is mostly "please do a bare minimum of RP and don't be a boring powergamer" (full legalese to come).

i do not personally think the rules will change in a way that impacts a significant amount of the playerbase. this is largely (from my perspective) targeted at a very particular kind of unfun behavior.

(the note about people jumping to rp because it has a healthier culture is already happening, btw, and from a lot of people who said they didn't really have any interest or were even afraid to try it, just because classic was that unfun for them as new players.)


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(06-10-2024, 04:41 PM)Solwra Wrote: I don't see a reason why those antagonists/modes cannot be adjusted to suit RP just as the changeling had their sting changed from neurotoxin to capulettium on RP, this seems more of a reasonable way to go about it in my opinion.

the rp server typically has slower, calmer rounds, and requires some level of escalation before killing people.

the disabled game modes are usually team antags with a specific "end condition" that does not lend itself to roleplay.

- nuke operatives generally speaking would not stop to negotiate or otherwise politely say hello; similarly the crew would need to basically ignore the usual rules of engagement
- blobs cannot really "escalate" in any meaningful way, they are extremely destructive, and their round type ends when defeated, and the crew can't really respond in an RP way
- revs is another mechanics-heavy round type where the game has specific end conditions; this one is maybe more compatible but it could easily become a tide either way depending on how much RPing either side does

rp has salvagers as a round type, where classic only has it as a mid-round
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Messages In This Thread
A new "Classic-RP" server variant - by Glamurio - 06-08-2024, 08:51 AM
RE: A new "Classic-RP" server variant - by JOELED - 06-08-2024, 12:58 PM
RE: A new "Classic-RP" server variant - by Doop - 06-08-2024, 01:09 PM
RE: A new "Classic-RP" server variant - by Kotlol - 06-08-2024, 01:56 PM
RE: A new "Classic-RP" server variant - by Cal - 06-09-2024, 01:33 AM
RE: A new "Classic-RP" server variant - by Mouse - 06-09-2024, 04:20 AM
RE: A new "Classic-RP" server variant - by Kotlol - 06-09-2024, 05:38 AM
RE: A new "Classic-RP" server variant - by Cal - 06-09-2024, 04:09 PM
RE: A new "Classic-RP" server variant - by Solwra - 06-10-2024, 04:22 AM
RE: A new "Classic-RP" server variant - by Kotlol - 06-10-2024, 08:35 AM
RE: A new "Classic-RP" server variant - by Solwra - 06-10-2024, 04:41 PM
RE: A new "Classic-RP" server variant - by Zamujasa - 06-10-2024, 08:00 PM
RE: A new "Classic-RP" server variant - by Kotlol - 06-12-2024, 04:27 AM
RE: A new "Classic-RP" server variant - by Cal - 06-11-2024, 01:09 AM
RE: A new "Classic-RP" server variant - by Doop - 06-11-2024, 04:10 AM
RE: A new "Classic-RP" server variant - by Cal - 06-11-2024, 07:35 AM
RE: A new "Classic-RP" server variant - by Fuppy - 06-13-2024, 12:54 PM
RE: A new "Classic-RP" server variant - by Snoid - 06-14-2024, 06:01 PM
RE: A new "Classic-RP" server variant - by Snoid - 06-15-2024, 12:31 PM

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