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Reduce FoV penalty from missing one eye
#10
i don't quite think you understand what i'm talking about. if you make the overlay move, then alternating between facing down and up would alternate between making the left and right side of your screen wholly black.

a flashbang or other disorient would mean that you're now forced to experience this constantly if you try to move, which is not really ideal

when you start getting into "just make it not happen if [x]" then chances are you're getting deep into 'too much work for something that doesn't really add anything to the game'
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RE: Reduce FoV penalty from missing one eye - by Zamujasa - 06-09-2024, 03:26 PM

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