06-09-2024, 05:38 AM
I'll be honest and pipe on both fronts again.
1: Classic should remain classic.
Yes, this is fine, we can have the one where people play only to win and survive. I have nothing against this mindset.
I just am against it as "THE ONLY MINDSET" and to go to RP if I don't want it.
While I agree with this sentiment.. it's also mega flawed cause.. this is just going: "I want gamify the system as much and see how I do."
And if I don't want it.. "Welp go to RP"
But RP doesn't have all content classic has. I want to fight a blob but still interact with players.
I want to see a flockmind who appears to roleplay being passive 1st , exploring and when they get attacked, war breaks out.
I want to see these kinda stuff.. without waiting for an admin to pick the RIGHT gang for it on RP servers.
So it basically is: "Well if you want these antags too bad, wait for an admeme." or "Deal with the more chaotic and no rping going on."
And before you say: "But antag x-y-z do not work for RP that's why they are turned off."
Yea but I don't want full on RP as well.
I just want an inbetween server that allows classic's "no need to escalate rule." but also goes with: "Just don't be instant about it."
Maybe a classic server with lower spawn rates and higher diversity with a rule in place of: "No killing before the 10 minute mark"
Something that allows players to interact with the antags and such.
And even Revs and Nukies are two of the most "ham" going antags.
But even those I see RP methodes.
The least RPable antag in my opinion is the blob, cause it has no real way of communicating. Even flock can communicate in some way , shape or form.
So while I think "Classic should stay classic." I just prepose we make a "Classic lite"
A server that is inbetween full on classic mayhem, but avoids the slowness of RP but has some of the benefits.
1: Classic should remain classic.
Yes, this is fine, we can have the one where people play only to win and survive. I have nothing against this mindset.
I just am against it as "THE ONLY MINDSET" and to go to RP if I don't want it.
While I agree with this sentiment.. it's also mega flawed cause.. this is just going: "I want gamify the system as much and see how I do."
And if I don't want it.. "Welp go to RP"
But RP doesn't have all content classic has. I want to fight a blob but still interact with players.
I want to see a flockmind who appears to roleplay being passive 1st , exploring and when they get attacked, war breaks out.
I want to see these kinda stuff.. without waiting for an admin to pick the RIGHT gang for it on RP servers.
So it basically is: "Well if you want these antags too bad, wait for an admeme." or "Deal with the more chaotic and no rping going on."
And before you say: "But antag x-y-z do not work for RP that's why they are turned off."
Yea but I don't want full on RP as well.
I just want an inbetween server that allows classic's "no need to escalate rule." but also goes with: "Just don't be instant about it."
Maybe a classic server with lower spawn rates and higher diversity with a rule in place of: "No killing before the 10 minute mark"
Something that allows players to interact with the antags and such.
And even Revs and Nukies are two of the most "ham" going antags.
But even those I see RP methodes.
The least RPable antag in my opinion is the blob, cause it has no real way of communicating. Even flock can communicate in some way , shape or form.
So while I think "Classic should stay classic." I just prepose we make a "Classic lite"
A server that is inbetween full on classic mayhem, but avoids the slowness of RP but has some of the benefits.