06-08-2024, 03:26 PM
(This post was last modified: 06-08-2024, 03:33 PM by Emimiyu. Edited 1 time in total.)
Not gonna bring up classic pop issue, but I don't really get why we need this outside specific people who really dislike motives? Some antags on classic is just impossible to fits on RP rules (Revs, we all know it is revs). Even if you try to put rp rule on, while winning is not the game mindset, god it looks like the hardest antag to win with only a very small chance which I would say it would be an unbalanced game mode.
Also, RP can be chaotic enough already as strict as it is, I can still see the same player doing low scale rampages all over again or people who keep blowing up stuff under the escalation rules to the point things get nerfed or asked to be nerfed. And then, another charm to classic is the fast pacedness, an RP rule with classic gamemode server would probably last too long for people who just want a quick gaming session, unless it is nukie/blob/flock.
Though, gonna be honest, when talking about rule that RP has that classic doesn't, why don't classic have "be kind to other players" rule?
Also, RP can be chaotic enough already as strict as it is, I can still see the same player doing low scale rampages all over again or people who keep blowing up stuff under the escalation rules to the point things get nerfed or asked to be nerfed. And then, another charm to classic is the fast pacedness, an RP rule with classic gamemode server would probably last too long for people who just want a quick gaming session, unless it is nukie/blob/flock.
Though, gonna be honest, when talking about rule that RP has that classic doesn't, why don't classic have "be kind to other players" rule?