06-05-2024, 08:30 PM
I'll just throw in my own two cents
When it comes to the vibe of the server's mutantraces and stuff being disrupted, I think that's already sorta inevitable and creative players who want to do that have always been able to do it. When I was new, there was a player who was a trash can dwelling "goblin" with green skin they always got from genetics, we had the huge "mannequin" trend, we see players making characters with huge eyes, massive mouths, "dwarves", "androids/bioshells", cat people, dragons, etc. This was covered in the PR already, but I figured I'd add some additional examples from my personal experience.
At least for me, I've never really been interested in playing anything beyond the average human character, maybe using some hair magic to make an "elf" at most. I don't think that just having these options available would suddenly flood the station with brightly colored characters, since you'd still need players who want to be those brightly colored characters. There are already characters on RP played by regulars that stand out in other ways which are, in my opinion, as disruptive for "cohesiveness" as people with RGB-colored skin would be.
However, I don't think that means that non-standard character designs should be banned or limited, I just think that the ship has sort of sailed if we want to adhere to the core mutantraces in the character creation menu as being options that fit the tone of the station, and that considering possibilities for how we could incorporate these new designs could lead to cool new player-led storytelling in-round.
Just my thoughts, maybe I'm entirely wrong. I would probably just want to see this PR testmerged so I can see what things other people come up with before making a call on whether or not I think it's the right choice. If it leads to vibe, visual cohesion, or other related problems, then I'd like to see them person before putting my weight behind or against the PR.
When it comes to the vibe of the server's mutantraces and stuff being disrupted, I think that's already sorta inevitable and creative players who want to do that have always been able to do it. When I was new, there was a player who was a trash can dwelling "goblin" with green skin they always got from genetics, we had the huge "mannequin" trend, we see players making characters with huge eyes, massive mouths, "dwarves", "androids/bioshells", cat people, dragons, etc. This was covered in the PR already, but I figured I'd add some additional examples from my personal experience.
At least for me, I've never really been interested in playing anything beyond the average human character, maybe using some hair magic to make an "elf" at most. I don't think that just having these options available would suddenly flood the station with brightly colored characters, since you'd still need players who want to be those brightly colored characters. There are already characters on RP played by regulars that stand out in other ways which are, in my opinion, as disruptive for "cohesiveness" as people with RGB-colored skin would be.
However, I don't think that means that non-standard character designs should be banned or limited, I just think that the ship has sort of sailed if we want to adhere to the core mutantraces in the character creation menu as being options that fit the tone of the station, and that considering possibilities for how we could incorporate these new designs could lead to cool new player-led storytelling in-round.
Just my thoughts, maybe I'm entirely wrong. I would probably just want to see this PR testmerged so I can see what things other people come up with before making a call on whether or not I think it's the right choice. If it leads to vibe, visual cohesion, or other related problems, then I'd like to see them person before putting my weight behind or against the PR.