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Boxing - Less lethal, more showy.
#11
(05-30-2024, 01:26 AM)TDHooligan Wrote:
(05-29-2024, 04:42 AM)Lord_earthfire Wrote: To be honest, the last thing i wished with boxing matches is them beimg even longer than they already are. Once you got two remotly robust fighters, these can take ages.

this is more to do with how Robust Combat occurs, where robust players are just... wiggly. trying to perfectly time clicking hitting each other with the click delay is a pain in the rear when both of you are playing defensive.

double that for folk with motor skills issues etc. i wouldnt mind further steps away from the weird 3-minute boogie where nobody lands a hit on each other.

What if the boxing ring applied like a "boxing mode" that heavily slows down people so it becomes more about precision and timing your strikes and less about who has the better micro. Could heavily increase the damage people do to shorten matches, turn it more into a "rock paper scissors" thing akin to kendo. Could be a status that gets applied when entering the ring, maybe even via the gong.
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Messages In This Thread
Boxing - Less lethal, more showy. - by Cal - 05-28-2024, 01:58 PM
RE: Boxing - Less lethal, more showy. - by Angel - 05-28-2024, 02:05 PM
RE: Boxing - Less lethal, more showy. - by Doop - 05-28-2024, 02:16 PM
RE: Boxing - Less lethal, more showy. - by Cal - 05-28-2024, 02:26 PM
RE: Boxing - Less lethal, more showy. - by Glamurio - 05-31-2024, 02:51 PM
RE: Boxing - Less lethal, more showy. - by Kotlol - 05-30-2024, 03:18 AM

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