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Boxing - Less lethal, more showy.
#9
(05-29-2024, 04:42 AM)Lord_earthfire Wrote: To be honest, the last thing i wished with boxing matches is them beimg even longer than they already are. Once you got two remotly robust fighters, these can take ages.

this is more to do with how Robust Combat occurs, where robust players are just... wiggly. trying to perfectly time clicking hitting each other with the click delay is a pain in the rear when both of you are playing defensive.

double that for folk with motor skills issues etc. i wouldnt mind further steps away from the weird 3-minute boogie where nobody lands a hit on each other.
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Messages In This Thread
Boxing - Less lethal, more showy. - by Cal - 05-28-2024, 01:58 PM
RE: Boxing - Less lethal, more showy. - by Angel - 05-28-2024, 02:05 PM
RE: Boxing - Less lethal, more showy. - by Doop - 05-28-2024, 02:16 PM
RE: Boxing - Less lethal, more showy. - by Cal - 05-28-2024, 02:26 PM
RE: Boxing - Less lethal, more showy. - by TDHooligan - 05-30-2024, 01:26 AM
RE: Boxing - Less lethal, more showy. - by Kotlol - 05-30-2024, 03:18 AM

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