05-29-2024, 05:51 AM
(This post was last modified: 05-29-2024, 05:52 AM by TDHooligan. Edited 1 time in total.)
my take is:
keep tool separation but make the customization need fewer Things.
hammer, pick, drill have their defined roles (broad, fast, ranged), so keep them in as base items you modify, instead.
then you can have unified 'Head' parts that are hot-swappable between tools. miners rarely are scarce enough on 1 material to have to do something unfun like hot-swap tool heads. just use matsci effects to affect behaviour.
most of it is a mess because it is ultimately matsci tho.
keep tool separation but make the customization need fewer Things.
hammer, pick, drill have their defined roles (broad, fast, ranged), so keep them in as base items you modify, instead.
then you can have unified 'Head' parts that are hot-swappable between tools. miners rarely are scarce enough on 1 material to have to do something unfun like hot-swap tool heads. just use matsci effects to affect behaviour.
most of it is a mess because it is ultimately matsci tho.