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[CLOSED PR] Adds Chemical Accidents to those without relevant training
#4
Don't like this at all. Tying the ability to do something like chemistry without mistakes (and the mistakes you've added would make it incredibly frustrating, spilling just a little of your mix can mean throwing off the ratios for everything further, assuming it doesn't horribly injure you) to which job you picked at round start doesn't have a place in a game like this where situations are often unpredictable, you said yourself "unqualified" individuals doing chemistry is often a last line of defense against rampaging antags.

If your heart is absolutely set on making scientist training interact with chemistry, use the carrot instead of the stick and have it give bonus yield or something (but even that would be awkward with how often chemistry involves working around exactly how much space you have left in a container). This feels more like something you'd add to clown training, not to everyone but 3 roles.
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RE: [PR] Adds Chemical Accidents to those without relevant training - by babywrangler85 - 05-27-2024, 05:43 PM

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