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[CLOSED PR] Adds Chemical Accidents to those without relevant training
#2
Not a fan, tying little bonuses like artifact hints or construction speed to job training is okay but making an entire mechanic worse or dangerous to use based on invisible traits feels very bad. Not to mention job transfers etc.
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RE: [PR] Adds Chemical Accidents to those without relevant training - by LeahTheTech - 05-27-2024, 04:54 PM

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