05-27-2024, 06:40 AM
(This post was last modified: 05-27-2024, 06:56 AM by mintyphresh.)
I actually really like the "chem duplicator" idea. A chem dispenser that can be "programmed" with a whitelist of chemicals, you pour 100u of the stuff in there and then it has an internal reservoir that replenishes at, say, 1 unit per second. But that wouldn't really solve the problem. The entire game feels designed to make chemistry as bypassable as possible; every department that needs chemistry can either do it themselves, purchase what they want from the QM, or just ask the competing bar / pharmacy to make it. Thinking about the recent addition of material plating to TEG pipes that pretty much eliminated graphene requests... grr
I don't think there's many ways that we can increase demand for chemicals among the crew, which is why I started that forum post about nerfing pharma and the bar to make asking Chem more attractive. If there was some way we could make chemistry significantly *faster,* and not just higher quantity, than the other two, that might be a step towards actually making it a significant part of the workings of the station.
What's really frustrating to me is that botany *is* allowed to have a monopoly. Botany is sitting on a cool 400u of each fertilizer roundstart with the ability to order 200u more for cheap, AND the ability to grow their own ammonia and potash, which completely bypasses the slow and unwieldy Chem synthesis route... but every PR I've made that gives bartenders ways to get fruit juice gets shut down for cutting Botany out of the loop. It really feels like there's a double standard on which departments get to be needed.
I don't think there's many ways that we can increase demand for chemicals among the crew, which is why I started that forum post about nerfing pharma and the bar to make asking Chem more attractive. If there was some way we could make chemistry significantly *faster,* and not just higher quantity, than the other two, that might be a step towards actually making it a significant part of the workings of the station.
What's really frustrating to me is that botany *is* allowed to have a monopoly. Botany is sitting on a cool 400u of each fertilizer roundstart with the ability to order 200u more for cheap, AND the ability to grow their own ammonia and potash, which completely bypasses the slow and unwieldy Chem synthesis route... but every PR I've made that gives bartenders ways to get fruit juice gets shut down for cutting Botany out of the loop. It really feels like there's a double standard on which departments get to be needed.