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i think it's time to try player caps.
#71
(05-23-2024, 01:27 AM)Glamurio Wrote:
(05-22-2024, 05:13 PM)NanoDano Wrote: While i wouldn't mind player caps, I think just having larger maps be chosen when more people are on makes more sense

This is actually an excellent point. Just like how we have small maps for lowpop, instead of curbing the player limit, maybe introducing (or using, since I think we have one) a couple new highpop maps could help solve the issue. Meaningful RP can totally happen at high pop, but only if there's enough room to breathe and departments aren't crowded. Double the size of every department, and suddenly you can talk normally again.

 Played ozymandius for the first time last night and the map looks amazing, and handles 90+ players very well
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RE: i think it's time to try player caps. - by NanoDano - 05-23-2024, 11:44 AM

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