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Current chemistry's main probable issue
#4
My issue with chemistry is explicitely the missing direction.

The chemistry process is rewarding and fun. Figuring synthesis routes and optimising them is a whole minigame that is rewarding and interactive.

Now the problem: noone needs your chems

The process to create chemicals can be as interesting as you want, if the reward simply is not there.

Of course, for a gimmick or antaggery, the chemucals are worth it.

And thst is the problem: if you don't have a gimmick prepsred ir are a non-amtag, you got hardly a reason to sit in chemistry.

(05-22-2024, 07:13 PM)JOELED Wrote: Toxins was given a gameplay loop with the crystal bazaar which people have seemed to respond pretty positively to and I've seen many rounds lately with toxins only being used for that and no longer being immediately pinpointed as "hey antag department in use". 

This is the way, basically.

Give chemistry a reward for doing chemicals that is NOT just the chemical they tried to make. May it be player appreciation (because the REALLY need them on a regular basis, look at botany-chef interaction) or credits. Heck, people love seeing a number go up, so money would be a great way to go. Everything else comes on its own.

If i sit in botamy and am out of gimmicks, i can at least do the chef's request, break the economy with syreline/money trees and flood medbay with white weed (imo omnizine is the only medchem medbay appreciates nowadays). I cannot do the same with chemistry.
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RE: Current chemistry's main probable issue - by Lord_earthfire - 05-22-2024, 10:55 PM

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