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Current chemistry's main probable issue
#3
(05-22-2024, 04:05 PM)Kotlol Wrote: I do not think chemistry is the most directionless position in all of the game.
That one goes to Toxins.

(snipped)

And then we got toxins... why would anyone want to do toxins unless you want to make bombs or big burns?
Engineering don't need you to develop the biggest burns, they do that themselves.
We don't need the biggest booms... that's for antagonists.
So if a scientist goes to do toxins.. you are branded a possible antagonist by default.

(snipped)

- Toxins (Doesn't benefit anyone on station... it favors antagonism.)

Toxins was given a gameplay loop with the crystal bazaar which people have seemed to respond pretty positively to and I've seen many rounds lately with toxins only being used for that and no longer being immediately pinpointed as "hey antag department in use".  I've been toying with the idea of a similar but distinct system for chemistry that falls somewhere between the artlab and toxins gameplay loops so there's reward for them as well as for cargo.  I think it could be fun
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RE: Current chemistry's main probable issue - by JOELED - 05-22-2024, 07:13 PM

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