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Suggestions pertaining to Cyborgs/Robotics
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The slimy brain and part swap suggestions would be good for QoL, but I think Cyborg modules are good the way they are right now (with the exception of the Civvie module idea; They could really use those pitchers). 
Giving mediborgs gene scanners would make human doctors obsolete, especially when there are 2 or more of them. 
Brobocops shouldn't have stun weapons at all imo (imagine an ultrafast borg chasing after you, being able to stun you and bolt you in effortlessly). 
For artsci, borgs could just use the available machinery, right? I don't think I'm the only person who doesn't like the idea of walking into sci only to see that cyborgs that are better in nearly every way are taking over the positions of scientists.
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RE: Suggestions pertaining to Cyborgs/Robotics - by Chasu - 05-17-2024, 02:02 PM

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