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Remove AEX from merchants on RP.
#18
(05-16-2024, 04:25 PM)Wander Wrote: This is to say, people are picking the spes 12 whenever they don’t have a specific idea in mind because it feels like the most viable weapon to use against security or people in general due to things like its ability to fling people into walls then stunlock them to death with successive shots. I think this has been affected also by a general cultural push for antags to be more lethal rather than passive thus moving people towards the more effective ways to kill crew. The “more effective ways” it seems has become the spes 12.

I feel this raises an intersting point.

If i think about why the spes is so popular on RP is the difference in engagement between classic and RP.

On classic, ganking lone secoffs or crewmembers out of maintenance is commonplace and extremly important. This makes fast and reuseable weaponry very effective, like csaber and redsaw.

On RP, when you pull out a rampage weapon, you are very likely surrounded or heck, have a secoff trying to cuff you. You want weaponry here that have burst and crowd control. You need a fuckton of damage and knockback right here and right now. Wrestling belt or grenades would work, but the spes 12 reigns supreme in these scenarios.

These situations thus require different kits.
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Messages In This Thread
Remove AEX from merchants on RP. - by Cleaverwolf - 05-14-2024, 11:12 PM
RE: Remove AEX from merchants on RP. - by Emimiyu - 05-14-2024, 11:46 PM
RE: Remove AEX from merchants on RP. - by Emimiyu - 05-15-2024, 12:18 AM
RE: Remove AEX from merchants on RP. - by avanth - 05-15-2024, 12:16 AM
RE: Remove AEX from merchants on RP. - by Wander - 05-15-2024, 10:36 PM
RE: Remove AEX from merchants on RP. - by Carton - 05-16-2024, 02:13 PM
RE: Remove AEX from merchants on RP. - by Emimiyu - 05-16-2024, 03:48 PM
RE: Remove AEX from merchants on RP. - by Wander - 05-16-2024, 04:25 PM
RE: Remove AEX from merchants on RP. - by Lord_earthfire - 05-16-2024, 07:00 PM

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