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RP Wizard/werewolf feedback
#9
(05-16-2024, 04:00 AM)Lord_earthfire Wrote:
(05-15-2024, 01:49 PM)Carton Wrote: People have been much better about actually RPing before they attack, but once they do, it is at its core a rampage antag, and as such, it's constant fighting until they die, (or with soulguard, until they die twice.) because there is no alternative. 

Sorry, but that's the case for any experienced antag.

There are inly a few situations i know off where, as antag, there is any form of return once you get into a fight with security.

It's a rampage, an endless chase, or you get caught and can either wait for your execution or stay cuffed/in the port-a-brig.

I understand what you mean, but the difference is that wizards have a very short route to open conflict. A traitor can have an extremely long 70 minute leadup to their open violence in which they RP with both crew and security before they escalate to open violence.

Meanwhile a wizard generally has between 10-20 minutes before their rampage starts and it often lasts the entire rest of the game, during which time almost no RP is happening for anyone in security, the wizard themself, usually the captain, and often most of medical.
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Messages In This Thread
RP Wizard/werewolf feedback - by TDHooligan - 08-18-2023, 02:23 PM
RE: RP Wizard/werewolf feedback - by Dhaidburt - 08-18-2023, 07:21 PM
RE: RP Wizard/werewolf feedback - by Carton - 05-15-2024, 01:49 PM
RE: RP Wizard/werewolf feedback - by Wander - 05-15-2024, 10:52 PM
RE: RP Wizard/werewolf feedback - by Kateaclysm - 05-16-2024, 12:26 AM
RE: RP Wizard/werewolf feedback - by Carton - 05-16-2024, 05:53 AM

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