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RP Wizard/werewolf feedback
#8
(05-15-2024, 01:49 PM)Carton Wrote: People have been much better about actually RPing before they attack, but once they do, it is at its core a rampage antag, and as such, it's constant fighting until they die, (or with soulguard, until they die twice.) because there is no alternative. 

Sorry, but that's the case for any experienced antag.

There are inly a few situations i know off where, as antag, there is any form of return once you get into a fight with security.

It's a rampage, an endless chase, or you get caught and can either wait for your execution or stay cuffed/in the port-a-brig.

But my opinion on wizards is similar to what was before the post got necroed:

They need mire utility/silly spells. The list is limited to a degree you can have one or two neat gimmicky spells and then too much slots left... which makes most people go for evasion spells.

The RP they bring is geeat, though. They are an absolutely destructive force, if they wish to. This enables them to stay open and not be directly shut down (something i sadly see very often with open syndicate agents who try to go a diplomatic route with command...)
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Messages In This Thread
RP Wizard/werewolf feedback - by TDHooligan - 08-18-2023, 02:23 PM
RE: RP Wizard/werewolf feedback - by Dhaidburt - 08-18-2023, 07:21 PM
RE: RP Wizard/werewolf feedback - by Carton - 05-15-2024, 01:49 PM
RE: RP Wizard/werewolf feedback - by Wander - 05-15-2024, 10:52 PM
RE: RP Wizard/werewolf feedback - by Kateaclysm - 05-16-2024, 12:26 AM
RE: RP Wizard/werewolf feedback - by Lord_earthfire - 05-16-2024, 04:00 AM
RE: RP Wizard/werewolf feedback - by Carton - 05-16-2024, 05:53 AM

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