05-16-2024, 12:26 AM
I can't really say much more than what's already been stated here. I very much echo wander here in that wizards command almost the entire round if they're even remotely experienced, which creates very little breathing room to RP or allow other antagonists / crew in the round to do much interacting.
Spend 30 minutes setting up a TTV / teleporter rig so you can taunt sec over the radio? Too bad, the wizard's been in a scooby doo chase with 80% of the security force after their third warning for fireballing the bar, and they brought a bunch of evasion spells, there's not going to be as much of an impact.
This isn't to say I haven't had *any* enjoyable wizard RP rounds... But they're unfortunately much less frequent than the ones where I hit the shuttle feeling more... exasperated and tired than anything. If there's a movement to keep them in, I'd very much like it if they were retooled slightly, or maybe given a slightly different spellbook with more RP-friendly spells. Polymorph... Golems, sticks-to-snakes... etc. Spells like those are inherently more interactive than teleporting around and leaving force walls behind you in a crowded hallway.
Spend 30 minutes setting up a TTV / teleporter rig so you can taunt sec over the radio? Too bad, the wizard's been in a scooby doo chase with 80% of the security force after their third warning for fireballing the bar, and they brought a bunch of evasion spells, there's not going to be as much of an impact.
This isn't to say I haven't had *any* enjoyable wizard RP rounds... But they're unfortunately much less frequent than the ones where I hit the shuttle feeling more... exasperated and tired than anything. If there's a movement to keep them in, I'd very much like it if they were retooled slightly, or maybe given a slightly different spellbook with more RP-friendly spells. Polymorph... Golems, sticks-to-snakes... etc. Spells like those are inherently more interactive than teleporting around and leaving force walls behind you in a crowded hallway.